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	<updated>2026-04-05T17:50:35Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://projectdiva.wiki/w/index.php?title=Completion_Rate_(Arcade)&amp;diff=10078</id>
		<title>Completion Rate (Arcade)</title>
		<link rel="alternate" type="text/html" href="https://projectdiva.wiki/w/index.php?title=Completion_Rate_(Arcade)&amp;diff=10078"/>
		<updated>2020-08-04T11:22:04Z</updated>

		<summary type="html">&lt;p&gt;Tylers1121: Edited Completion Rate formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;content_view&amp;quot; class=&amp;quot;wiki&amp;quot; style=&amp;quot;display: block&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=Completion Rate (Arcade)=&lt;br /&gt;
'''Individual Note Scoring'''&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The basic score earned for each individual note is as follows:&lt;br /&gt;
{| class=&amp;quot;wiki_table&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | COOL&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | FINE&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | SAFE&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | SAD&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | WORST&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | CORRECT BUTTON&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 500&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 300&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 100&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | WRONG BUTTON&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 250&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 150&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 30&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Once the combo count hits 10 or higher, a bonus is added for each note thereafter.&lt;br /&gt;
{| class=&amp;quot;wiki_table&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | COMBO COUNT&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 1~9&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 10~19&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 20~29&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 30~39&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 40~49&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50+&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | BONUS&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 0&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +50&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +100&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +150&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +200&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +250&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* EASY and NORMAL difficulties include a CHALLENGE TIME. During this period, a score bonus of 10 per note is rewarded for the combo count from the start of CHALLENGE TIME. This bonus maxes out at 500 per note.&lt;br /&gt;
** This bonus will be gained for that note only if COOL or FINE is hit. SAFE, SAD or WORST do not get this bonus.&lt;br /&gt;
** The ongoing normal combo count will not affect the bonus during CHALLENGE TIME.&lt;br /&gt;
* When the life gauge is full, a further 10 bonus points are rewarded per COOL note hit.&lt;br /&gt;
** The life gauge does not appear during CHALLENGE TIME, thus the life bonus will not apply.&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The per-note score with the combo bonus taken into consideration is below (same as PSP version).&lt;br /&gt;
** SAFE, SAD or WORST end the combo thus always give the same score.&lt;br /&gt;
{| class=&amp;quot;wiki_table&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | COMBO COUNT&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | COOL&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | FINE&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | SAFE&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | SAD&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | WORST&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 1~9&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 500&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 300&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 100&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 10~19&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 550&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 350&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 100&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 20~29&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 600&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 400&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 100&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 30~39&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 650&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 450&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 100&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 40~49&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 700&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 500&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 100&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 50+&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 750&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 550&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 100&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | WRONG BUTTON&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 250&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 150&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 30&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt; '''Combo Mechanics'''&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The combo is maintained only when COOL and FINE notes are hit.&lt;br /&gt;
* When the wrong button is hit, it is treated as a miss and will still end the combo even though a differently-colored COOL or FINE rating is given.&lt;br /&gt;
* If the combo is maintained from the first to the last note, the rating is a PERFECT unless the player fails to achieve the targeted completion rate, in which case it will be a MISS&amp;lt;span style=&amp;quot;border-collapse: collapse; font-family: arial,helvetica,&amp;amp;#39;&amp;amp;#x30D2;&amp;amp;#x30E9;&amp;amp;#x30AE;&amp;amp;#x30CE;&amp;amp;#x89D2;&amp;amp;#x30B4; Pro W3&amp;amp;#39;,&amp;amp;#39;Hiragino Kaku Gothic Pro&amp;amp;#39;,Osaka,&amp;amp;#x30E1;&amp;amp;#x30A4;&amp;amp;#x30EA;&amp;amp;#x30AA;,Meiryo,&amp;amp;#39;MS P&amp;amp;#x30B4;&amp;amp;#x30B7;&amp;amp;#x30C3;&amp;amp;#x30AF;&amp;amp;#39;,clean,sans-serif; font-size: 15px; line-height: normal&amp;quot;&amp;gt;×&amp;lt;/span&amp;gt;TAKE.&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* For multi notes, hitting too many buttons or simply the wrong buttons will also receive miss ratings and break the combo. For example:&lt;br /&gt;
** For a &amp;lt;span style=&amp;quot;border-collapse: collapse; color: #333333; font-family: arial,helvetica,&amp;amp;#39;&amp;amp;#x30D2;&amp;amp;#x30E9;&amp;amp;#x30AE;&amp;amp;#x30CE;&amp;amp;#x89D2;&amp;amp;#x30B4; Pro W3&amp;amp;#39;,&amp;amp;#39;Hiragino Kaku Gothic Pro&amp;amp;#39;,Osaka,&amp;amp;#x30E1;&amp;amp;#x30A4;&amp;amp;#x30EA;&amp;amp;#x30AA;,Meiryo,&amp;amp;#39;MS P&amp;amp;#x30B4;&amp;amp;#x30B7;&amp;amp;#x30C3;&amp;amp;#x30AF;&amp;amp;#39;,clean,sans-serif; font-size: 15px; line-height: normal&amp;quot;&amp;gt;○×&amp;lt;/span&amp;gt; multi note, even hitting a &amp;lt;span style=&amp;quot;border-collapse: collapse; color: #333333; font-family: arial,helvetica,&amp;amp;#39;&amp;amp;#x30D2;&amp;amp;#x30E9;&amp;amp;#x30AE;&amp;amp;#x30CE;&amp;amp;#x89D2;&amp;amp;#x30B4; Pro W3&amp;amp;#39;,&amp;amp;#39;Hiragino Kaku Gothic Pro&amp;amp;#39;,Osaka,&amp;amp;#x30E1;&amp;amp;#x30A4;&amp;amp;#x30EA;&amp;amp;#x30AA;,Meiryo,&amp;amp;#39;MS P&amp;amp;#x30B4;&amp;amp;#x30B7;&amp;amp;#x30C3;&amp;amp;#x30AF;&amp;amp;#39;,clean,sans-serif; font-size: 15px; line-height: normal&amp;quot;&amp;gt;□△&amp;lt;/span&amp;gt; will not result in a WORST, but a WRONG.&lt;br /&gt;
** For the same &amp;lt;span style=&amp;quot;border-collapse: collapse; color: #333333; font-family: arial,helvetica,&amp;amp;#39;&amp;amp;#x30D2;&amp;amp;#x30E9;&amp;amp;#x30AE;&amp;amp;#x30CE;&amp;amp;#x89D2;&amp;amp;#x30B4; Pro W3&amp;amp;#39;,&amp;amp;#39;Hiragino Kaku Gothic Pro&amp;amp;#39;,Osaka,&amp;amp;#x30E1;&amp;amp;#x30A4;&amp;amp;#x30EA;&amp;amp;#x30AA;,Meiryo,&amp;amp;#39;MS P&amp;amp;#x30B4;&amp;amp;#x30B7;&amp;amp;#x30C3;&amp;amp;#x30AF;&amp;amp;#39;,clean,sans-serif; font-size: 15px; line-height: normal&amp;quot;&amp;gt;○×&amp;lt;/span&amp;gt; multi note, hitting all &amp;lt;span style=&amp;quot;border-collapse: collapse; color: #333333; font-family: arial,helvetica,&amp;amp;#39;&amp;amp;#x30D2;&amp;amp;#x30E9;&amp;amp;#x30AE;&amp;amp;#x30CE;&amp;amp;#x89D2;&amp;amp;#x30B4; Pro W3&amp;amp;#39;,&amp;amp;#39;Hiragino Kaku Gothic Pro&amp;amp;#39;,Osaka,&amp;amp;#x30E1;&amp;amp;#x30A4;&amp;amp;#x30EA;&amp;amp;#x30AA;,Meiryo,&amp;amp;#39;MS P&amp;amp;#x30B4;&amp;amp;#x30B7;&amp;amp;#x30C3;&amp;amp;#x30AF;&amp;amp;#39;,clean,sans-serif; font-size: 15px; line-height: normal&amp;quot;&amp;gt;○×□△&amp;lt;/span&amp;gt; buttons with perfect timing will be rated a WRONG.&lt;br /&gt;
** For a &amp;lt;span style=&amp;quot;border-collapse: collapse; color: #333333; font-family: arial,helvetica,&amp;amp;#39;&amp;amp;#x30D2;&amp;amp;#x30E9;&amp;amp;#x30AE;&amp;amp;#x30CE;&amp;amp;#x89D2;&amp;amp;#x30B4; Pro W3&amp;amp;#39;,&amp;amp;#39;Hiragino Kaku Gothic Pro&amp;amp;#39;,Osaka,&amp;amp;#x30E1;&amp;amp;#x30A4;&amp;amp;#x30EA;&amp;amp;#x30AA;,Meiryo,&amp;amp;#39;MS P&amp;amp;#x30B4;&amp;amp;#x30B7;&amp;amp;#x30C3;&amp;amp;#x30AF;&amp;amp;#39;,clean,sans-serif; font-size: 15px; line-height: normal&amp;quot;&amp;gt;○&amp;lt;/span&amp;gt; single note, hitting a &amp;lt;span style=&amp;quot;border-collapse: collapse; color: #333333; font-family: arial,helvetica,&amp;amp;#39;&amp;amp;#x30D2;&amp;amp;#x30E9;&amp;amp;#x30AE;&amp;amp;#x30CE;&amp;amp;#x89D2;&amp;amp;#x30B4; Pro W3&amp;amp;#39;,&amp;amp;#39;Hiragino Kaku Gothic Pro&amp;amp;#39;,Osaka,&amp;amp;#x30E1;&amp;amp;#x30A4;&amp;amp;#x30EA;&amp;amp;#x30AA;,Meiryo,&amp;amp;#39;MS P&amp;amp;#x30B4;&amp;amp;#x30B7;&amp;amp;#x30C3;&amp;amp;#x30AF;&amp;amp;#39;,clean,sans-serif; font-size: 15px; line-height: normal&amp;quot;&amp;gt;○×&amp;lt;/span&amp;gt; multi note will also rate as WRONG.&lt;br /&gt;
* Hitting insufficient buttons for multi notes will always result in a WORST (for example, hitting only &amp;lt;span style=&amp;quot;border-collapse: collapse; color: #333333; font-family: arial,helvetica,&amp;amp;#39;&amp;amp;#x30D2;&amp;amp;#x30E9;&amp;amp;#x30AE;&amp;amp;#x30CE;&amp;amp;#x89D2;&amp;amp;#x30B4; Pro W3&amp;amp;#39;,&amp;amp;#39;Hiragino Kaku Gothic Pro&amp;amp;#39;,Osaka,&amp;amp;#x30E1;&amp;amp;#x30A4;&amp;amp;#x30EA;&amp;amp;#x30AA;,Meiryo,&amp;amp;#39;MS P&amp;amp;#x30B4;&amp;amp;#x30B7;&amp;amp;#x30C3;&amp;amp;#x30AF;&amp;amp;#39;,clean,sans-serif; font-size: 15px; line-height: normal&amp;quot;&amp;gt;○×&amp;lt;/span&amp;gt; for a &amp;lt;span style=&amp;quot;border-collapse: collapse; color: #333333; font-family: arial,helvetica,&amp;amp;#39;&amp;amp;#x30D2;&amp;amp;#x30E9;&amp;amp;#x30AE;&amp;amp;#x30CE;&amp;amp;#x89D2;&amp;amp;#x30B4; Pro W3&amp;amp;#39;,&amp;amp;#39;Hiragino Kaku Gothic Pro&amp;amp;#39;,Osaka,&amp;amp;#x30E1;&amp;amp;#x30A4;&amp;amp;#x30EA;&amp;amp;#x30AA;,Meiryo,&amp;amp;#39;MS P&amp;amp;#x30B4;&amp;amp;#x30B7;&amp;amp;#x30C3;&amp;amp;#x30AF;&amp;amp;#39;,clean,sans-serif; font-size: 15px; line-height: normal&amp;quot;&amp;gt;○×□&amp;lt;/span&amp;gt;multi note).&lt;br /&gt;
** However, hitting &amp;lt;u&amp;gt;only&amp;lt;/u&amp;gt; other button(s) not included in the multi note will rate as a WRONG (for example, hitting &amp;lt;span style=&amp;quot;border-collapse: collapse; color: #333333; font-family: arial,helvetica,&amp;amp;#39;&amp;amp;#x30D2;&amp;amp;#x30E9;&amp;amp;#x30AE;&amp;amp;#x30CE;&amp;amp;#x89D2;&amp;amp;#x30B4; Pro W3&amp;amp;#39;,&amp;amp;#39;Hiragino Kaku Gothic Pro&amp;amp;#39;,Osaka,&amp;amp;#x30E1;&amp;amp;#x30A4;&amp;amp;#x30EA;&amp;amp;#x30AA;,Meiryo,&amp;amp;#39;MS P&amp;amp;#x30B4;&amp;amp;#x30B7;&amp;amp;#x30C3;&amp;amp;#x30AF;&amp;amp;#39;,clean,sans-serif; font-size: 15px; line-height: normal&amp;quot;&amp;gt;△&amp;lt;/span&amp;gt; for a &amp;lt;span style=&amp;quot;border-collapse: collapse; color: #333333; font-family: arial,helvetica,&amp;amp;#39;&amp;amp;#x30D2;&amp;amp;#x30E9;&amp;amp;#x30AE;&amp;amp;#x30CE;&amp;amp;#x89D2;&amp;amp;#x30B4; Pro W3&amp;amp;#39;,&amp;amp;#39;Hiragino Kaku Gothic Pro&amp;amp;#39;,Osaka,&amp;amp;#x30E1;&amp;amp;#x30A4;&amp;amp;#x30EA;&amp;amp;#x30AA;,Meiryo,&amp;amp;#39;MS P&amp;amp;#x30B4;&amp;amp;#x30B7;&amp;amp;#x30C3;&amp;amp;#x30AF;&amp;amp;#39;,clean,sans-serif; font-size: 15px; line-height: normal&amp;quot;&amp;gt;○×&amp;lt;/span&amp;gt; multi note).&lt;br /&gt;
&amp;lt;br /&amp;gt; '''Hold Note Bonus'''&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* This bonus is displayed near the bottom of the play screen when it is being applied.&lt;br /&gt;
* Maintaining the Hold note for 5 seconds allows the MAX HOLD BONUS to be rewarded.&lt;br /&gt;
** If another Hold note is added before the MAX HOLD BONUS is rewarded, it will only be rewarded 5 seconds after the new Hold note.&lt;br /&gt;
{| class=&amp;quot;wiki_table&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | NO. OF HOLD NOTES →&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 2&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 3&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 4&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | REMARKS&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 1 SECOND&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 600&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 1200&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 1800&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 2400&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 2 SECONDS&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 1200&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 2400&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 3600&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 4800&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 3 SECONDS&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 1800&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 3600&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 5400&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 7200&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 4 SECONDS&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 2400&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 4800&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 7200&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 9600&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | 5 SECONDS&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 3000&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 6000&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 9000&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 12000&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | MAX HOLD BONUS added on top of this&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | MAX HOLD BONUS&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 1500&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 3000&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 4500&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 6000&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Rewarded for holding for 5 seconds&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt; '''Multi Note Bonus'''&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* This bonus is equivalent to the number of buttons in the multi x basic score for the rating given.&lt;br /&gt;
** COOL would be 500, FINE 300, etc.&lt;br /&gt;
** When a miss rating is given, the score given is simply 250 for red WRONG or 150 for black WRONG.&lt;br /&gt;
* For example, hitting a chain of &amp;lt;span style=&amp;quot;border-collapse: collapse; color: #333333; font-family: arial,helvetica,&amp;amp;#39;&amp;amp;#x30D2;&amp;amp;#x30E9;&amp;amp;#x30AE;&amp;amp;#x30CE;&amp;amp;#x89D2;&amp;amp;#x30B4; Pro W3&amp;amp;#39;,&amp;amp;#39;Hiragino Kaku Gothic Pro&amp;amp;#39;,Osaka,&amp;amp;#x30E1;&amp;amp;#x30A4;&amp;amp;#x30EA;&amp;amp;#x30AA;,Meiryo,&amp;amp;#39;MS P&amp;amp;#x30B4;&amp;amp;#x30B7;&amp;amp;#x30C3;&amp;amp;#x30AF;&amp;amp;#39;,clean,sans-serif; font-size: 15px; line-height: normal&amp;quot;&amp;gt;○×&amp;lt;/span&amp;gt; (COOL) followed by &amp;lt;span style=&amp;quot;border-collapse: collapse; color: #333333; font-family: arial,helvetica,&amp;amp;#39;&amp;amp;#x30D2;&amp;amp;#x30E9;&amp;amp;#x30AE;&amp;amp;#x30CE;&amp;amp;#x89D2;&amp;amp;#x30B4; Pro W3&amp;amp;#39;,&amp;amp;#39;Hiragino Kaku Gothic Pro&amp;amp;#39;,Osaka,&amp;amp;#x30E1;&amp;amp;#x30A4;&amp;amp;#x30EA;&amp;amp;#x30AA;,Meiryo,&amp;amp;#39;MS P&amp;amp;#x30B4;&amp;amp;#x30B7;&amp;amp;#x30C3;&amp;amp;#x30AF;&amp;amp;#39;,clean,sans-serif; font-size: 15px; line-height: normal&amp;quot;&amp;gt;○×□&amp;lt;/span&amp;gt; (WRONG) and then &amp;lt;span style=&amp;quot;border-collapse: collapse; color: #333333; font-family: arial,helvetica,&amp;amp;#39;&amp;amp;#x30D2;&amp;amp;#x30E9;&amp;amp;#x30AE;&amp;amp;#x30CE;&amp;amp;#x89D2;&amp;amp;#x30B4; Pro W3&amp;amp;#39;,&amp;amp;#39;Hiragino Kaku Gothic Pro&amp;amp;#39;,Osaka,&amp;amp;#x30E1;&amp;amp;#x30A4;&amp;amp;#x30EA;&amp;amp;#x30AA;,Meiryo,&amp;amp;#39;MS P&amp;amp;#x30B4;&amp;amp;#x30B7;&amp;amp;#x30C3;&amp;amp;#x30AF;&amp;amp;#39;,clean,sans-serif; font-size: 15px; line-height: normal&amp;quot;&amp;gt;○×□△&amp;lt;/span&amp;gt; (FINE) will be worth 500x2 + 250 + 300x4 = 2450 points.&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The combo count does not affect this bonus, rather, the combo bonus is added once to an entire multi note after the multi note bonus is calculated as above.&lt;br /&gt;
* For example, hitting COOL on &amp;lt;span style=&amp;quot;border-collapse: collapse; color: #333333; font-family: arial,helvetica,&amp;amp;#39;&amp;amp;#x30D2;&amp;amp;#x30E9;&amp;amp;#x30AE;&amp;amp;#x30CE;&amp;amp;#x89D2;&amp;amp;#x30B4; Pro W3&amp;amp;#39;,&amp;amp;#39;Hiragino Kaku Gothic Pro&amp;amp;#39;,Osaka,&amp;amp;#x30E1;&amp;amp;#x30A4;&amp;amp;#x30EA;&amp;amp;#x30AA;,Meiryo,&amp;amp;#39;MS P&amp;amp;#x30B4;&amp;amp;#x30B7;&amp;amp;#x30C3;&amp;amp;#x30AF;&amp;amp;#39;,clean,sans-serif; font-size: 15px; line-height: normal&amp;quot;&amp;gt;○×□△&amp;lt;/span&amp;gt; when the combo count is 500 will reward 500x4 + 250 = 2250 points.&lt;br /&gt;
&amp;lt;br /&amp;gt; '''Completion Rate'''&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The completion rate is basically the current score as a percentage of the reference score (which is given as 100%).&lt;br /&gt;
&amp;lt;br /&amp;gt; '''Reference Score Formula'''&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* All COOL notes score + CHALLENGE TIME (CT) bonus + ( Multi Note Bonus - Number of Multi Notes x 500 )&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* All COOL notes score = Total number of notes x 750 - 7250&lt;br /&gt;
** The total number of notes is shown on the results screen after the song.&lt;br /&gt;
** All multi notes are counted as one note each regardless of how many buttons were needed for the multi note.&lt;br /&gt;
** The combo bonus is lesser than 750 before combo count 50, which results in the deduction of 7250 = 250 x 9 + 200 x 10 + ... + 50 x 10.&lt;br /&gt;
* CT bonus:&lt;br /&gt;
** If the combo count during CT is below 50, CT bonus = (10 + Number of notes x 10 ) x Number of notes / 2&lt;br /&gt;
********** &amp;lt;nowiki&amp;gt;= 5 x Number of notes x ( Number of notes + 1 )&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
** If the combo count during CT is above 50, CT bonus = 12750 + ( Number of notes - 50 ) x 500&lt;br /&gt;
********** &amp;lt;nowiki&amp;gt;= Number of notes x 500 - 12250&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Multi Note Bonus:&lt;br /&gt;
** Hold Note Bonuses are excluded.&lt;br /&gt;
** Part of this bonus overlaps with the score for hitting all COOL notes, so it is deducted.&lt;br /&gt;
** In other words, the real bonus for hitting a two-button multi is worth 500 (one note), the bonus for a three-button multi is worth 1000 (two notes), and for a four-button multi it is 1500 (three notes). The score for the one &amp;quot;missing&amp;quot; note is included in the all COOL score.&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Using a song as an example:&lt;br /&gt;
** ナイトメア☆パーティナイトEX - Total 445 notes with 14 two-button, 2 three-button and 1 four-button multi notes.&lt;br /&gt;
** [ 445 x 750 - 7250 ] + [ ( 1 x 14 + 2 x 2 + 3 x 1 ) x 500 ] = 337,000 points&lt;br /&gt;
&amp;lt;br /&amp;gt; '''Completion Rate Formula'''&amp;lt;br /&amp;gt; &lt;br /&gt;
[ Current Score without Hold bonus and Slide bonus / Reference Score x 100 ] + min(5, Hold Bonus / Reference Score x Hold Bonus Scale)&lt;br /&gt;
{| class=&amp;quot;wiki_table&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | EASY&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | NORMAL&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | HARD&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | EXTREME&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | ENCORE (Unused)&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Hold Bonus Scale&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 400&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 200&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 20&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* And rounded off to two decimal places.&lt;br /&gt;
* The completion rate shown on the completion gauge in-game uses these exact formula.&lt;br /&gt;
* Though it does not factor into the Reference Score, the life bonus increases the Current Score and thus, the completion rate.&lt;br /&gt;
* As far as the Hold bonus goes, it is added to the completion rate at a modified but fixed rate (EASY: 400%, NORMAL: 200%, HARD: 50%, EXTREME: 20%, ENCORE (Unused): 0%).&lt;br /&gt;
** However, the maximum amount the Hold bonus can add to the completion rate is capped at 5% across all difficulties.&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* From this formulae, it can be concluded that the completion rate is capable of going above 100% regardless of difficulty.&lt;br /&gt;
** For songs with a lot of Hold notes, it can go up to 105% + life bonus.&lt;br /&gt;
* Since the Hold bonus is added at a different rate and is capped at 5%, the highest score may not necessarily reflect the highest completion rate, and vice-versa.&lt;br /&gt;
** Depending on the situation, an ongoing combo might be given up so that a Hold note can be maintained, using the MAX HOLD BONUS to aim for a higher score instead of a higher completion rate.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tylers1121</name></author>
		
	</entry>
	<entry>
		<id>https://projectdiva.wiki/w/index.php?title=Game_Mechanics_(Arcade)&amp;diff=10077</id>
		<title>Game Mechanics (Arcade)</title>
		<link rel="alternate" type="text/html" href="https://projectdiva.wiki/w/index.php?title=Game_Mechanics_(Arcade)&amp;diff=10077"/>
		<updated>2020-08-01T07:36:00Z</updated>

		<summary type="html">&lt;p&gt;Tylers1121: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;content_view&amp;quot; class=&amp;quot;wiki&amp;quot; style=&amp;quot;display: block&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;span style=&amp;quot;margin: 0px; padding: 0px&amp;quot;&amp;gt;'''Difficulty'''&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Four difficulties are available: EASY / NORMAL / HARD / EXTREME.&lt;br /&gt;
* The difficulty can be changed with the □ button or with the touch screen in-game.&lt;br /&gt;
** EASY: Only ○× notes appear normally. Some □△ notes can appear during CHALLENGE TIME. Multi notes and hold notes do not appear at all.&lt;br /&gt;
** NORMAL: All ○×□△ notes appear normally. Multi notes and hold notes can appear during CHALLENGE TIME.&lt;br /&gt;
** HARD: All notes including multi and hold (and multi-hold) appear normally. There is no CHALLENGE TIME.&lt;br /&gt;
** EXTREME: All notes appear frequently. There are more varieties of multi and multi-hold notes. There is no CHALLENGE TIME.&lt;br /&gt;
&amp;lt;br /&amp;gt; '''Note Rating'''&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Every note is rated based on its timing, as shown in the table below.&lt;br /&gt;
{| class=&amp;quot;wiki_table&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; colspan=&amp;quot;4&amp;quot; | EXACT ←　　　TIMING　　　→ OFF&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | MISSED&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | CORRECT BUTTON&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #ffff00&amp;quot;&amp;gt;COOL&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #00ffff&amp;quot;&amp;gt;FINE&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #008000&amp;quot;&amp;gt;SAFE&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #0000ff&amp;quot;&amp;gt;SAD&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #800080&amp;quot;&amp;gt;WORST&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | WRONG BUTTON&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #ff0000&amp;quot;&amp;gt;WRONG&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #000080&amp;quot;&amp;gt;WRONG&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #008000&amp;quot;&amp;gt;WRONG&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #0000ff&amp;quot;&amp;gt;WRONG&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #800080&amp;quot;&amp;gt;WORST&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* For hitting &amp;lt;span style=&amp;quot;color: #ffff00&amp;quot;&amp;gt;COOL&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color: #00ffff&amp;quot;&amp;gt;FINE&amp;lt;/span&amp;gt; consecutively, the game will keep count on-screen, beside each note hit starting from 5, for example: &amp;lt;span style=&amp;quot;color: #00ffff&amp;quot;&amp;gt;FINE&amp;lt;/span&amp;gt; 123.&lt;br /&gt;
&amp;lt;br /&amp;gt; '''Multi Notes'''&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Multi notes only appear normally on HARD and above, but on NORMAL some can appear at the start and/or end of CHALLENGE TIME.&lt;br /&gt;
* They appear as red-colored notes whose component notes are linked together on-screen by a line, and have to be hit at the same time. They can exist in any combination of 2-4 notes.&lt;br /&gt;
** For double notes, up to 6 can be chained consecutively. They can appear as any combination and are usually linked as vertical or horizontal lines, however slanted lines can appear.&lt;br /&gt;
** Up to 4 triple notes can chain consecutively. They are usually limited to combinations of △□× or □×○ linked in a triangle shape, however △×○ and △□○ can appear on EXTREME difficulty linked as lines.&lt;br /&gt;
** Only 1 quadruple note will appear per chain, usually linked in a square shape, however EXTREME can display them as parallelograms, horizontal or vertical lines.&lt;br /&gt;
&amp;lt;br /&amp;gt; '''Hold Notes'''&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Hold notes only appear normally on HARD and above, however on NORMAL they can appear at the start and/or end of CHALLENGE TIME.&lt;br /&gt;
* Hold notes are normal-colored notes marked by the word HOLD in small letters at the bottom of the notes.&lt;br /&gt;
* A score bonus is rewarded as long as the indicated buttons are being held down. The rate is increased the more Hold notes there are.&lt;br /&gt;
** If another Hold note appear while already holding a note, the new Hold note can be hit and held while the previous note is being held down. The rate of score bonus will increase.&lt;br /&gt;
* Multi notes can also be hold notes. All the notes in a multi-hold note must be held down to gain the score bonus.&lt;br /&gt;
** Since ココロ was added on 2011/06/23, it and a few other newer songs contain multi notes that are partial hold notes, where only one button needs to be held down to gain the score bonus.&lt;br /&gt;
* For maintaining the Hold for 5 seconds (counting from the last Hold note being hit and held), a MAX HOLD BONUS is rewarded.&lt;br /&gt;
** Even if a WORST or WRONG is scored on non-Hold notes while a Hold note is being held, the Hold will not be interrupted.&lt;br /&gt;
* The game is updated at 60 frames per second and 10 points are rewarded per Hold note per frame.&lt;br /&gt;
** In other words, each Hold note can score a maximum of 3000 points ( 5 seconds x 60 frames x 10 points ).&lt;br /&gt;
* The potential score for Hold notes is summarized below:&lt;br /&gt;
{| class=&amp;quot;wiki_table&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | NO. OF HOLD NOTES&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | SCORE BONUS&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | MAX HOLD BONUS&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | SINGLE&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 3000&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 1500&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | DOUBLE&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 6000&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 3000&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | TRIPLE&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 9000&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 4500&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | QUADRUPLE&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 12000&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 6000&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* When a new Hold is added, the potential bonus is reset. For example, when a SINGLE becomes a DOUBLE, the potential score bonus becomes 6000 + whatever the SINGLE has scored.&lt;br /&gt;
* Please see [[Completion Rate (Arcade)|Completion Rate]] for detailed scoring mechanics for all notes.&lt;br /&gt;
&amp;lt;br /&amp;gt; '''Life Gauge'''&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Hitting COOL or FINE will increase the life gauge while SAD or WORST will deplete it. Hitting SAFE will never decrease the life gauge.&lt;br /&gt;
** Hitting the wrong button will also deplete the gauge.&lt;br /&gt;
* The life gauge begins at a value of 127 (50%) and has a maximum value of 255. Hitting 0 results in an instant FAILED.&lt;br /&gt;
&lt;br /&gt;
Table from Hatsune Miku: Project DIVA Arcade Future Tone Version B Revision 3&lt;br /&gt;
{| class=&amp;quot;wiki_table&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; colspan=&amp;quot;4&amp;quot; | CORRECT BUTTONS&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; colspan=&amp;quot;4&amp;quot; | WRONG BUTTONS&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #ffff00&amp;quot;&amp;gt;COOL&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #00ffff&amp;quot;&amp;gt;FINE&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #008000&amp;quot;&amp;gt;SAFE&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #0000ff&amp;quot;&amp;gt;SAD&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #800080&amp;quot;&amp;gt;WORST&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #ff0000&amp;quot;&amp;gt;WRONG&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #000080&amp;quot;&amp;gt;WRONG&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #008000&amp;quot;&amp;gt;WRONG&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #0000ff&amp;quot;&amp;gt;WRONG&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | EASY&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +3&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +2&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +1&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -10&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -20&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 0&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -1&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -3&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -15&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | NORMAL&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +2&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +1&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 0&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -10&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -20&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 0&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -1&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -3&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -15&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | HARD&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +2&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +1&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 0&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -10&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -20&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -3&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -6&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -9&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -15&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | EXTREME&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +2&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +1&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 0&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -15&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -25&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -6&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -8&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -10&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -20&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | ENCORE (Unused)&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +1&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +1&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 0&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -15&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -30&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -6&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -8&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -10&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -20&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* If the life gauge hits 0, the song ends immediately and the result is a MISS&amp;lt;span style=&amp;quot;border-collapse: collapse; font-family: arial,helvetica,&amp;quot;&amp;gt;×&amp;lt;/span&amp;gt;TAKE. Any trials undertaken will also automatically fail.&lt;br /&gt;
** When Finish Mode has been chosen for the game mode, the word PROTECTED will appear over the life gauge. Even if it hits 0, the song will not end. However, the words NOT CLEAR will appear over the completion gauge.&lt;br /&gt;
* At the start of every song, a SAFETY lock prevents the life gauge from depleting beyond. A countdown timer will display on the lock with 11 seconds remaining on the lock (SAFETY10 is displayed with 11 seconds remaining, SAFETY0 with 1 second remaining).&lt;br /&gt;
* The total duration of the SAFETY lock is as below:&lt;br /&gt;
** EASY: 60 seconds for 1st song / 50 seconds for 2nd song&lt;br /&gt;
** NORMAL: 40 seconds for 1st song / 30 seconds for 2nd song&lt;br /&gt;
** HARD &amp;amp; EXTREME: 30 seconds for any song&lt;br /&gt;
* During the game, if the life gauge decreases beyond the SAFETY lock level, a small amount of score is deducted (does not happen in Finish Mode).&lt;br /&gt;
* When the life gauge has reached its maximum value, a point bonus of 10 is rewarded for every COOL note hit.&lt;br /&gt;
&amp;lt;br /&amp;gt; '''CHALLENGE TIME'''&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Appears on EASY and NORMAL towards the end of the song.&lt;br /&gt;
** It is functionally similar to CHANCE TIME on the PSP versions. The difference is that it is much shortened compared to on the PSP.&lt;br /&gt;
** On EASY, &amp;lt;span style=&amp;quot;border-collapse: collapse; color: #333333; font-family: arial,helvetica,&amp;quot;&amp;gt;□△&amp;lt;/span&amp;gt; notes can appear while on NORMAL, multi and hold buttons can appear.&lt;br /&gt;
** Players can easily look out for CHALLENGE TIME moments before the screen changes by paying attention to the appearance of markers for &amp;lt;span style=&amp;quot;border-collapse: collapse; color: #333333; font-family: arial,helvetica,&amp;quot;&amp;gt;□△&amp;lt;/span&amp;gt;or multi/hold notes.&lt;br /&gt;
*** It is advised to use this period to practice and prepare for higher difficulties rather than to focus on improving a highscore.&lt;br /&gt;
* During CHALLENGE TIME:&lt;br /&gt;
** The life gauge will not decrease.&lt;br /&gt;
** For keeping a combo going, a score bonus of 10 points per note is rewarded incrementally for the combo count from the start of CHALLENGE TIME, maxing out at 500 points per note for a combo reaching 50 and beyond.&lt;br /&gt;
&amp;lt;br /&amp;gt; '''Completion Gauge'''&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The gauge is fixed at 100% while a borderline marker on this gauge continuously updates to indicate the minimum completion percentage required to clear the song.&lt;br /&gt;
* Depending on the percentage scored, a rating of MISS&amp;lt;span style=&amp;quot;border-collapse: collapse; font-family: arial,helvetica,&amp;quot;&amp;gt;×&amp;lt;/span&amp;gt;TAKE, STANDARD, GREAT or PERFECT is given.&lt;br /&gt;
** As of ver.B, the rating EXCELLENT has been added between GREAT and PERFECT.&lt;br /&gt;
* STANDARD and above designate a clear rating. Even if a full combo is scored, if the percentage does not achieve STANDARD clear, the rating given will be MISS&amp;lt;span style=&amp;quot;border-collapse: collapse; font-family: arial,helvetica,&amp;quot;&amp;gt;×&amp;lt;/span&amp;gt;TAKE.&lt;br /&gt;
* If the player's completion percentage is higher than the borderline marker, the gauge will be colored blue. If lower, it will flash red and yellow. If the completion percentage exceeds 100%, the gauge will be highlighted in rainbow colors.&lt;br /&gt;
* Before ver.B, the percentage required to achieve STANDARD was higher for the second song in comparison to the first song.&lt;br /&gt;
** While different difficulties could be selected for each song, the STANDARD percentage was still modified for the second song, as seen below:&lt;br /&gt;
{| class=&amp;quot;wiki_table&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 1ST STANDARD&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 2ND STANDARD&amp;lt;br /&amp;gt;  (before ver.B)&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | GREAT&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | EXCELLENT&amp;lt;br /&amp;gt;  (ver.B onward)&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | PERFECT&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | EASY&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 30%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 40%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 65%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 80%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | FULL COMBO &amp;amp; gauge above borderline marker&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | NORMAL&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 60%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 75%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 85%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | FULL COMBO &amp;amp; gauge above borderline marker&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | HARD&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 60%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 70%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 80%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 90%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | FULL COMBO &amp;amp; gauge above borderline marker&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | EXTREME&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 70%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 80%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 85%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 95%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | FULL COMBO &amp;amp; gauge above borderline marker&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt; '''Vocaloid Points (VP)'''&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* VP are mainly used for the purchase of modules and skins, and can also be used to enable PV mode or change the player's name.&lt;br /&gt;
* When a new memory card is initiated, 50 VP are presented free of charge.&lt;br /&gt;
** As of 2011/06/20, the starting VP has been increased to 393 VP.&lt;br /&gt;
* At least 1 VP will always be rewarded for every song played. Extra VP will be rewarded depending on performance and difficulty.&lt;br /&gt;
{| class=&amp;quot;wiki_table&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;border-collapse: separate; line-height: 19px&amp;quot;&amp;gt;MISS&amp;lt;span style=&amp;quot;border-collapse: collapse; font-family: arial,helvetica,&amp;quot;&amp;gt;×&amp;lt;/span&amp;gt;TAKE&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | STANDARD&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | GREAT&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | PERFECT&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | EASY&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 2&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 3&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 5&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | NORMAL&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 2&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 4&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 6&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | HARD&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 2&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 5&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 7&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | EXTREME&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 2&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 6&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 8&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt; '''Optional Trials'''&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Trials can be attempted in Normal Mode or Contest Mode. They are not available in Finish Mode.&lt;br /&gt;
* Players can stake their existing VP to attempt to win many more VP. In the event of failure, the staked VP is lost. Trials cannot be attempted if a player does not have enough VP.&lt;br /&gt;
* All trials at all difficulties have to begin with a standard CLEAR TRIAL where the objective is to clear the song (achieve STANDARD and above).&lt;br /&gt;
* Upon completion, a GREAT CLEAR TRIAL can be attempted on the same song and difficulty (achieve GREAT and above).&lt;br /&gt;
* Following which is the EXCELLENT CLEAR TRIAL (achieve EXCELLENT and above).&lt;br /&gt;
* Lastly, a PERFECT CLEAR TRIAL is the final test for the player.&lt;br /&gt;
* When all three trials are completed, a golden box indicating TRIAL COMPLETE will display over the trial toggle button. No further trials on the same song on that difficulty can be undertaken.&lt;br /&gt;
* If a trial is failed, it can be retaken anytime provided the player still has enough VP.&lt;br /&gt;
{| class=&amp;quot;wiki_table&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | FAILURE&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | SUCCESS&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | CLEAR TRIAL&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -5 VP&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +5 VP&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | GREAT CLEAR TRIAL&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -10 VP&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +15 VP&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| EXCELLENT CLEAR TRIAL&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -20 VP&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +30 VP&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | PERFECT CLEAR TRIAL&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -30 VP&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +60 VP&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* In ver.A, a CLEAR TRIAL was easier when attempted on the first song as the clear requirement was 10% lower than the second song.&lt;br /&gt;
* The explanation on the official (English) website is [http://miku.sega.jp/arcade/en/card.html#clearTrial here].&lt;br /&gt;
&amp;lt;br /&amp;gt; '''Levels &amp;amp; Ranks'''&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Please see [[Levels and Ranks (Arcade)|Levels and Ranks]] for more information.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tylers1121</name></author>
		
	</entry>
	<entry>
		<id>https://projectdiva.wiki/w/index.php?title=Game_Mechanics_(Arcade)&amp;diff=10076</id>
		<title>Game Mechanics (Arcade)</title>
		<link rel="alternate" type="text/html" href="https://projectdiva.wiki/w/index.php?title=Game_Mechanics_(Arcade)&amp;diff=10076"/>
		<updated>2020-07-31T13:14:06Z</updated>

		<summary type="html">&lt;p&gt;Tylers1121: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;content_view&amp;quot; class=&amp;quot;wiki&amp;quot; style=&amp;quot;display: block&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;span style=&amp;quot;margin: 0px; padding: 0px&amp;quot;&amp;gt;'''Difficulty'''&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Four difficulties are available: EASY / NORMAL / HARD / EXTREME.&lt;br /&gt;
* The difficulty can be changed with the □ button or with the touch screen in-game.&lt;br /&gt;
** EASY: Only ○× notes appear normally. Some □△ notes can appear during CHALLENGE TIME. Multi notes and hold notes do not appear at all.&lt;br /&gt;
** NORMAL: All ○×□△ notes appear normally. Multi notes and hold notes can appear during CHALLENGE TIME.&lt;br /&gt;
** HARD: All notes including multi and hold (and multi-hold) appear normally. There is no CHALLENGE TIME.&lt;br /&gt;
** EXTREME: All notes appear frequently. There are more varieties of multi and multi-hold notes. There is no CHALLENGE TIME.&lt;br /&gt;
&amp;lt;br /&amp;gt; '''Note Rating'''&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Every note is rated based on its timing, as shown in the table below.&lt;br /&gt;
{| class=&amp;quot;wiki_table&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; colspan=&amp;quot;4&amp;quot; | EXACT ←　　　TIMING　　　→ OFF&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | MISSED&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | CORRECT BUTTON&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #ffff00&amp;quot;&amp;gt;COOL&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #00ffff&amp;quot;&amp;gt;FINE&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #008000&amp;quot;&amp;gt;SAFE&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #0000ff&amp;quot;&amp;gt;SAD&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #800080&amp;quot;&amp;gt;WORST&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | WRONG BUTTON&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #ff0000&amp;quot;&amp;gt;WRONG&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #000080&amp;quot;&amp;gt;WRONG&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #008000&amp;quot;&amp;gt;WRONG&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #0000ff&amp;quot;&amp;gt;WRONG&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #800080&amp;quot;&amp;gt;WORST&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* For hitting &amp;lt;span style=&amp;quot;color: #ffff00&amp;quot;&amp;gt;COOL&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color: #00ffff&amp;quot;&amp;gt;FINE&amp;lt;/span&amp;gt; consecutively, the game will keep count on-screen, beside each note hit starting from 5, for example: &amp;lt;span style=&amp;quot;color: #00ffff&amp;quot;&amp;gt;FINE&amp;lt;/span&amp;gt; 123.&lt;br /&gt;
&amp;lt;br /&amp;gt; '''Multi Notes'''&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Multi notes only appear normally on HARD and above, but on NORMAL some can appear at the start and/or end of CHALLENGE TIME.&lt;br /&gt;
* They appear as red-colored notes whose component notes are linked together on-screen by a line, and have to be hit at the same time. They can exist in any combination of 2-4 notes.&lt;br /&gt;
** For double notes, up to 6 can be chained consecutively. They can appear as any combination and are usually linked as vertical or horizontal lines, however slanted lines can appear.&lt;br /&gt;
** Up to 4 triple notes can chain consecutively. They are usually limited to combinations of △□× or □×○ linked in a triangle shape, however △×○ and △□○ can appear on EXTREME difficulty linked as lines.&lt;br /&gt;
** Only 1 quadruple note will appear per chain, usually linked in a square shape, however EXTREME can display them as parallelograms, horizontal or vertical lines.&lt;br /&gt;
&amp;lt;br /&amp;gt; '''Hold Notes'''&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Hold notes only appear normally on HARD and above, however on NORMAL they can appear at the start and/or end of CHALLENGE TIME.&lt;br /&gt;
* Hold notes are normal-colored notes marked by the word HOLD in small letters at the bottom of the notes.&lt;br /&gt;
* A score bonus is rewarded as long as the indicated buttons are being held down. The rate is increased the more Hold notes there are.&lt;br /&gt;
** If another Hold note appear while already holding a note, the new Hold note can be hit and held while the previous note is being held down. The rate of score bonus will increase.&lt;br /&gt;
* Multi notes can also be hold notes. All the notes in a multi-hold note must be held down to gain the score bonus.&lt;br /&gt;
** Since ココロ was added on 2011/06/23, it and a few other newer songs contain multi notes that are partial hold notes, where only one button needs to be held down to gain the score bonus.&lt;br /&gt;
* For maintaining the Hold for 5 seconds (counting from the last Hold note being hit and held), a MAX HOLD BONUS is rewarded.&lt;br /&gt;
** Even if a WORST or WRONG is scored on non-Hold notes while a Hold note is being held, the Hold will not be interrupted.&lt;br /&gt;
* The game is updated at 60 frames per second and 10 points are rewarded per Hold note per frame.&lt;br /&gt;
** In other words, each Hold note can score a maximum of 3000 points ( 5 seconds x 60 frames x 10 points ).&lt;br /&gt;
* The potential score for Hold notes is summarized below:&lt;br /&gt;
{| class=&amp;quot;wiki_table&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | NO. OF HOLD NOTES&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | SCORE BONUS&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | MAX HOLD BONUS&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | SINGLE&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 3000&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 1500&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | DOUBLE&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 6000&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 3000&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | TRIPLE&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 9000&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 4500&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | QUADRUPLE&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 12000&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 6000&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* When a new Hold is added, the potential bonus is reset. For example, when a SINGLE becomes a DOUBLE, the potential score bonus becomes 6000 + whatever the SINGLE has scored.&lt;br /&gt;
* Please see [[Completion Rate (Arcade)|Completion Rate]] for detailed scoring mechanics for all notes.&lt;br /&gt;
&amp;lt;br /&amp;gt; '''Life Gauge'''&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Hitting COOL or FINE will increase the life gauge while SAD or WORST will deplete it. Hitting SAFE will never decrease the life gauge.&lt;br /&gt;
** Hitting the wrong button will also deplete the gauge.&lt;br /&gt;
* The life gauge begins at a value of 127 (50%) and has a maximum value of 255. Hitting 0 results in an instant FAILED.&lt;br /&gt;
&lt;br /&gt;
Table from Hatsune Miku: Project DIVA Arcade Future Tone Version B Revision 3&lt;br /&gt;
{| class=&amp;quot;wiki_table&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; colspan=&amp;quot;4&amp;quot; | CORRECT BUTTONS&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; colspan=&amp;quot;4&amp;quot; | WRONG BUTTONS&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #ffff00&amp;quot;&amp;gt;COOL&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #00ffff&amp;quot;&amp;gt;FINE&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #008000&amp;quot;&amp;gt;SAFE&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #0000ff&amp;quot;&amp;gt;SAD&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #800080&amp;quot;&amp;gt;WORST&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #ff0000&amp;quot;&amp;gt;WRONG&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #000080&amp;quot;&amp;gt;WRONG&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #008000&amp;quot;&amp;gt;WRONG&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;color: #0000ff&amp;quot;&amp;gt;WRONG&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | EASY&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +3&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +2&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +1&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -10&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -20&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 0&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -1&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -3&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -15&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | NORMAL&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +2&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +1&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 0&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -10&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -20&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 0&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -1&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -3&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -15&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | HARD&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +2&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +1&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 0&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -10&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -20&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -3&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -6&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -9&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -15&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | EXTREME&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +2&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +1&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 0&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -15&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -25&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -6&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -8&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -10&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -20&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | EXTRA EXTREME&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +1&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +1&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 0&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -15&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -30&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -6&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -8&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -10&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -20&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* If the life gauge hits 0, the song ends immediately and the result is a MISS&amp;lt;span style=&amp;quot;border-collapse: collapse; font-family: arial,helvetica,&amp;quot;&amp;gt;×&amp;lt;/span&amp;gt;TAKE. Any trials undertaken will also automatically fail.&lt;br /&gt;
** When Finish Mode has been chosen for the game mode, the word PROTECTED will appear over the life gauge. Even if it hits 0, the song will not end. However, the words NOT CLEAR will appear over the completion gauge.&lt;br /&gt;
* At the start of every song, a SAFETY lock prevents the life gauge from depleting beyond. A countdown timer will display on the lock with 11 seconds remaining on the lock (SAFETY10 is displayed with 11 seconds remaining, SAFETY0 with 1 second remaining).&lt;br /&gt;
* The total duration of the SAFETY lock is as below:&lt;br /&gt;
** EASY: 60 seconds for 1st song / 50 seconds for 2nd song&lt;br /&gt;
** NORMAL: 40 seconds for 1st song / 30 seconds for 2nd song&lt;br /&gt;
** HARD &amp;amp; EXTREME: 30 seconds for any song&lt;br /&gt;
* During the game, if the life gauge decreases beyond the SAFETY lock level, a small amount of score is deducted (does not happen in Finish Mode).&lt;br /&gt;
* When the life gauge has reached its maximum value, a point bonus of 10 is rewarded for every COOL note hit.&lt;br /&gt;
&amp;lt;br /&amp;gt; '''CHALLENGE TIME'''&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Appears on EASY and NORMAL towards the end of the song.&lt;br /&gt;
** It is functionally similar to CHANCE TIME on the PSP versions. The difference is that it is much shortened compared to on the PSP.&lt;br /&gt;
** On EASY, &amp;lt;span style=&amp;quot;border-collapse: collapse; color: #333333; font-family: arial,helvetica,&amp;quot;&amp;gt;□△&amp;lt;/span&amp;gt; notes can appear while on NORMAL, multi and hold buttons can appear.&lt;br /&gt;
** Players can easily look out for CHALLENGE TIME moments before the screen changes by paying attention to the appearance of markers for &amp;lt;span style=&amp;quot;border-collapse: collapse; color: #333333; font-family: arial,helvetica,&amp;quot;&amp;gt;□△&amp;lt;/span&amp;gt;or multi/hold notes.&lt;br /&gt;
*** It is advised to use this period to practice and prepare for higher difficulties rather than to focus on improving a highscore.&lt;br /&gt;
* During CHALLENGE TIME:&lt;br /&gt;
** The life gauge will not decrease.&lt;br /&gt;
** For keeping a combo going, a score bonus of 10 points per note is rewarded incrementally for the combo count from the start of CHALLENGE TIME, maxing out at 500 points per note for a combo reaching 50 and beyond.&lt;br /&gt;
&amp;lt;br /&amp;gt; '''Completion Gauge'''&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The gauge is fixed at 100% while a borderline marker on this gauge continuously updates to indicate the minimum completion percentage required to clear the song.&lt;br /&gt;
* Depending on the percentage scored, a rating of MISS&amp;lt;span style=&amp;quot;border-collapse: collapse; font-family: arial,helvetica,&amp;quot;&amp;gt;×&amp;lt;/span&amp;gt;TAKE, STANDARD, GREAT or PERFECT is given.&lt;br /&gt;
** As of ver.B, the rating EXCELLENT has been added between GREAT and PERFECT.&lt;br /&gt;
* STANDARD and above designate a clear rating. Even if a full combo is scored, if the percentage does not achieve STANDARD clear, the rating given will be MISS&amp;lt;span style=&amp;quot;border-collapse: collapse; font-family: arial,helvetica,&amp;quot;&amp;gt;×&amp;lt;/span&amp;gt;TAKE.&lt;br /&gt;
* If the player's completion percentage is higher than the borderline marker, the gauge will be colored blue. If lower, it will flash red and yellow. If the completion percentage exceeds 100%, the gauge will be highlighted in rainbow colors.&lt;br /&gt;
* Before ver.B, the percentage required to achieve STANDARD was higher for the second song in comparison to the first song.&lt;br /&gt;
** While different difficulties could be selected for each song, the STANDARD percentage was still modified for the second song, as seen below:&lt;br /&gt;
{| class=&amp;quot;wiki_table&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 1ST STANDARD&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 2ND STANDARD&amp;lt;br /&amp;gt;  (before ver.B)&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | GREAT&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | EXCELLENT&amp;lt;br /&amp;gt;  (ver.B onward)&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | PERFECT&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | EASY&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 30%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 40%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 65%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 80%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | FULL COMBO &amp;amp; gauge above borderline marker&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | NORMAL&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 60%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 75%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 85%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | FULL COMBO &amp;amp; gauge above borderline marker&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | HARD&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 60%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 70%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 80%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 90%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | FULL COMBO &amp;amp; gauge above borderline marker&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | EXTREME&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 70%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 80%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 85%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 95%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | FULL COMBO &amp;amp; gauge above borderline marker&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt; '''Vocaloid Points (VP)'''&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* VP are mainly used for the purchase of modules and skins, and can also be used to enable PV mode or change the player's name.&lt;br /&gt;
* When a new memory card is initiated, 50 VP are presented free of charge.&lt;br /&gt;
** As of 2011/06/20, the starting VP has been increased to 393 VP.&lt;br /&gt;
* At least 1 VP will always be rewarded for every song played. Extra VP will be rewarded depending on performance and difficulty.&lt;br /&gt;
{| class=&amp;quot;wiki_table&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &amp;lt;span style=&amp;quot;border-collapse: separate; line-height: 19px&amp;quot;&amp;gt;MISS&amp;lt;span style=&amp;quot;border-collapse: collapse; font-family: arial,helvetica,&amp;quot;&amp;gt;×&amp;lt;/span&amp;gt;TAKE&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | STANDARD&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | GREAT&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | PERFECT&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | EASY&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 2&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 3&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 5&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | NORMAL&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 2&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 4&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 6&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | HARD&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 2&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 5&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 7&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | EXTREME&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 2&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 6&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 8&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt; '''Optional Trials'''&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Trials can be attempted in Normal Mode or Contest Mode. They are not available in Finish Mode.&lt;br /&gt;
* Players can stake their existing VP to attempt to win many more VP. In the event of failure, the staked VP is lost. Trials cannot be attempted if a player does not have enough VP.&lt;br /&gt;
* All trials at all difficulties have to begin with a standard CLEAR TRIAL where the objective is to clear the song (achieve STANDARD and above).&lt;br /&gt;
* Upon completion, a GREAT CLEAR TRIAL can be attempted on the same song and difficulty (achieve GREAT and above).&lt;br /&gt;
* Following which is the EXCELLENT CLEAR TRIAL (achieve EXCELLENT and above).&lt;br /&gt;
* Lastly, a PERFECT CLEAR TRIAL is the final test for the player.&lt;br /&gt;
* When all three trials are completed, a golden box indicating TRIAL COMPLETE will display over the trial toggle button. No further trials on the same song on that difficulty can be undertaken.&lt;br /&gt;
* If a trial is failed, it can be retaken anytime provided the player still has enough VP.&lt;br /&gt;
{| class=&amp;quot;wiki_table&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | FAILURE&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | SUCCESS&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | CLEAR TRIAL&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -5 VP&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +5 VP&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | GREAT CLEAR TRIAL&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -10 VP&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +15 VP&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| EXCELLENT CLEAR TRIAL&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -20 VP&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +30 VP&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | PERFECT CLEAR TRIAL&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | -30 VP&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | +60 VP&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* In ver.A, a CLEAR TRIAL was easier when attempted on the first song as the clear requirement was 10% lower than the second song.&lt;br /&gt;
* The explanation on the official (English) website is [http://miku.sega.jp/arcade/en/card.html#clearTrial here].&lt;br /&gt;
&amp;lt;br /&amp;gt; '''Levels &amp;amp; Ranks'''&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Please see [[Levels and Ranks (Arcade)|Levels and Ranks]] for more information.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tylers1121</name></author>
		
	</entry>
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