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	<id>https://projectdiva.wiki/w/index.php?action=history&amp;feed=atom&amp;title=New_Features_in_F_2nd</id>
	<title>New Features in F 2nd - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://projectdiva.wiki/w/index.php?action=history&amp;feed=atom&amp;title=New_Features_in_F_2nd"/>
	<link rel="alternate" type="text/html" href="https://projectdiva.wiki/w/index.php?title=New_Features_in_F_2nd&amp;action=history"/>
	<updated>2026-04-05T23:30:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.0</generator>
	<entry>
		<id>https://projectdiva.wiki/w/index.php?title=New_Features_in_F_2nd&amp;diff=842&amp;oldid=prev</id>
		<title>imported&gt;Kyo-chan: --</title>
		<link rel="alternate" type="text/html" href="https://projectdiva.wiki/w/index.php?title=New_Features_in_F_2nd&amp;diff=842&amp;oldid=prev"/>
		<updated>2019-10-31T09:41:27Z</updated>

		<summary type="html">&lt;p&gt;--&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:41, 31 October 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;div id&lt;/del&gt;=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;content_view&amp;quot; class&lt;/del&gt;=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;wiki&amp;quot; style=&amp;quot;display: block&amp;quot;&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gameplay==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=New Features in F 2nd=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=='''&amp;lt;span style=&amp;quot;font-size: 13px; line-height: 1.5&amp;quot;&amp;gt;&lt;/del&gt;Gameplay&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/span&amp;gt;'''&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 2 new [[File:Starnote.png|35x35px]] icons introduced: Double Scratch (with a W) which requires swiping 2 fingers together to hit them; and Link Scratch where these are like normal [[File:Starnote.png|35x35px]] icons but with lines linked to each other. Similar to Hold notes, [[File:Cool f.png|45x45px]]s double the point increment (for each star).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 2 new [[File:Starnote.png|35x35px]] icons introduced: Double Scratch (with a W) which requires swiping 2 fingers together to hit them; and Link Scratch where these are like normal [[File:Starnote.png|35x35px]] icons but with lines linked to each other. Similar to Hold notes, [[File:Cool f.png|45x45px]]s double the point increment (for each star).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot; &gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The Diva Point counter cap has increased from 9,999,999 to 99,999,999.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The Diva Point counter cap has increased from 9,999,999 to 99,999,999.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The Hatchune Miku Shooting Mini Game has returned and gameplay has improved. Instead of unlocking new abilities after every gameplay via AC machine in DIVA Room you unlock abilities during gameplay by collecting glowing letters.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The Hatchune Miku Shooting Mini Game has returned and gameplay has improved. Instead of unlocking new abilities after every gameplay via AC machine in DIVA Room you unlock abilities during gameplay by collecting glowing letters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Kyo-chan</name></author>
		
	</entry>
	<entry>
		<id>https://projectdiva.wiki/w/index.php?title=New_Features_in_F_2nd&amp;diff=841&amp;oldid=prev</id>
		<title>imported&gt;Kyo-chan at 04:22, 28 November 2018</title>
		<link rel="alternate" type="text/html" href="https://projectdiva.wiki/w/index.php?title=New_Features_in_F_2nd&amp;diff=841&amp;oldid=prev"/>
		<updated>2018-11-28T04:22:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:22, 28 November 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=='''&amp;lt;span style=&amp;quot;font-size: 13px; line-height: 1.5&amp;quot;&amp;gt;Gameplay&amp;lt;/span&amp;gt;'''==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=='''&amp;lt;span style=&amp;quot;font-size: 13px; line-height: 1.5&amp;quot;&amp;gt;Gameplay&amp;lt;/span&amp;gt;'''==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 2 new &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&amp;lt;span style=&amp;quot;color&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#ccbd00&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;''' &lt;/del&gt;icons introduced: Double Scratch (with a W) which requires swiping 2 fingers together to hit them; and Link Scratch where these are like normal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&amp;lt;span style=&amp;quot;color&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#ccbd00&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;''' &lt;/del&gt;icons but with lines linked to each other. Similar to Hold notes, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&amp;lt;span style=&amp;quot;color&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#ccbd00&amp;quot;&amp;gt;COOL&amp;lt;/span&amp;gt;'''&lt;/del&gt;s double the point increment (for each star).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 2 new &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Starnote.png|35x35px]] &lt;/ins&gt;icons introduced: Double Scratch (with a W) which requires swiping 2 fingers together to hit them; and Link Scratch where these are like normal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Starnote.png|35x35px]] &lt;/ins&gt;icons but with lines linked to each other. Similar to Hold notes, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cool f.png|45x45px]]&lt;/ins&gt;s double the point increment (for each star).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The HUD has been redesigned once again.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The HUD has been redesigned once again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Various HUD skins can now be picked to [[List of Skins (F 2nd)|customize the in-game HUD]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Various HUD skins can now be picked to [[List of Skins (F 2nd)|customize the in-game HUD]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The game will consist of 3 types of songs: New, Classical, and Re: Create songs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The game will consist of 3 types of songs: New, Classical, and Re: Create songs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''New''' songs are songs that are new in the Project Diva series, and '''Classical''' are returning songs from the previous Project Diva series, with their original PVs. (albeit with adjusted camera angles and improved lighting and stages, plus Chance Time bonus events). '''Re:Create''' are returning songs that have entirely new PVs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''New''' songs are songs that are new in the Project Diva series, and '''Classical''' are returning songs from the previous Project Diva series, with their original PVs. (albeit with adjusted camera angles and improved lighting and stages, plus Chance Time bonus events). '''Re:Create''' are returning songs that have entirely new PVs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* All types of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&amp;lt;span style=&amp;quot;color&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#ccbd00&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;''' &lt;/del&gt;notes can now be hit with the analog sticks in the Vita version, much like in the PS3 release.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* All types of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Starnote.png|35x35px]] &lt;/ins&gt;notes can now be hit with the analog sticks in the Vita version, much like in the PS3 release.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The system in Project DIVA F 2nd will be the same as the classic PSP versions. If you have an existing Project Diva F savedata, you can import it to F 2nd to obtain modules and customization items for free, without buying them at the Store. (Your region of the game need to be same)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The system in Project DIVA F 2nd will be the same as the classic PSP versions. If you have an existing Project Diva F savedata, you can import it to F 2nd to obtain modules and customization items for free, without buying them at the Store. (Your region of the game need to be same)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Unlocks such as modules or accessories are now tied to an in-game achievement system, rather than awarded upon song completion.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Unlocks such as modules or accessories are now tied to an in-game achievement system, rather than awarded upon song completion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&amp;lt;span style=&amp;quot;color&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#ccbd00&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;''' &lt;/del&gt;notes now have similar properties to regular notes, and can be hit with a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&amp;lt;span style=&amp;quot;color&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#15ba2f&amp;quot;&amp;gt;SAFE&amp;lt;/span&amp;gt;'''&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Starnote.png|35x35px]] &lt;/ins&gt;notes now have similar properties to regular notes, and can be hit with a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Safe f.png|45x45px]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Unlike F, where you can only see the normal ending in PV mode or if you miss the chance time &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&amp;lt;span style=&amp;quot;color&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#ccbd00&amp;quot;&amp;gt;☆ &amp;lt;/span&amp;gt;'''&lt;/del&gt;&amp;lt;span style=&amp;quot;line-height: 1.5&amp;quot;&amp;gt;note, F2nd allows you to view the normal ending if you complete chance time with a double swipe.&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Unlike F, where you can only see the normal ending in PV mode or if you miss the chance time &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Starnote.png|35x35px]] &lt;/ins&gt;&amp;lt;span style=&amp;quot;line-height: 1.5&amp;quot;&amp;gt;note, F2nd allows you to view the normal ending if you complete chance time with a double swipe.&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt; '''Song Select Menu'''&amp;lt;br /&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt; '''Song Select Menu'''&amp;lt;br /&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Kyo-chan</name></author>
		
	</entry>
	<entry>
		<id>https://projectdiva.wiki/w/index.php?title=New_Features_in_F_2nd&amp;diff=840&amp;oldid=prev</id>
		<title>Maintenance script: Imported from text file</title>
		<link rel="alternate" type="text/html" href="https://projectdiva.wiki/w/index.php?title=New_Features_in_F_2nd&amp;diff=840&amp;oldid=prev"/>
		<updated>2018-08-20T21:16:23Z</updated>

		<summary type="html">&lt;p&gt;Imported from text file&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;content_view&amp;quot; class=&amp;quot;wiki&amp;quot; style=&amp;quot;display: block&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=New Features in F 2nd=&lt;br /&gt;
=='''&amp;lt;span style=&amp;quot;font-size: 13px; line-height: 1.5&amp;quot;&amp;gt;Gameplay&amp;lt;/span&amp;gt;'''==&lt;br /&gt;
&lt;br /&gt;
* 2 new '''&amp;lt;span style=&amp;quot;color: #ccbd00&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;''' icons introduced: Double Scratch (with a W) which requires swiping 2 fingers together to hit them; and Link Scratch where these are like normal '''&amp;lt;span style=&amp;quot;color: #ccbd00&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;''' icons but with lines linked to each other. Similar to Hold notes, '''&amp;lt;span style=&amp;quot;color: #ccbd00&amp;quot;&amp;gt;COOL&amp;lt;/span&amp;gt;'''s double the point increment (for each star).&lt;br /&gt;
* The HUD has been redesigned once again.&lt;br /&gt;
** Various HUD skins can now be picked to [[List of Skins (F 2nd)|customize the in-game HUD]].&lt;br /&gt;
* More [[List of Rhythm Game Items (F 2nd)|Rhythm Game Items]] are introduced.&lt;br /&gt;
** Rhythm Game Items can now be combined with a maximum of three. Depending on the items chosen, your Diva Points will be increased or decreased.&lt;br /&gt;
** Help Items cost 1000 DP each, and Challenge Items depending on the Difficulty being played.&lt;br /&gt;
* All types of melody icons (Normal, Double, Hold, Scratch, Double Scratch, Link Scratch) now have their own set of unique button sounds. (You can still adjust the button sounds to be the same)&lt;br /&gt;
* The game will consist of 3 types of songs: New, Classical, and Re: Create songs.&lt;br /&gt;
* '''New''' songs are songs that are new in the Project Diva series, and '''Classical''' are returning songs from the previous Project Diva series, with their original PVs. (albeit with adjusted camera angles and improved lighting and stages, plus Chance Time bonus events). '''Re:Create''' are returning songs that have entirely new PVs.&lt;br /&gt;
* All types of '''&amp;lt;span style=&amp;quot;color: #ccbd00&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;''' notes can now be hit with the analog sticks in the Vita version, much like in the PS3 release.&lt;br /&gt;
* The system in Project DIVA F 2nd will be the same as the classic PSP versions. If you have an existing Project Diva F savedata, you can import it to F 2nd to obtain modules and customization items for free, without buying them at the Store. (Your region of the game need to be same)&lt;br /&gt;
* Unlocks such as modules or accessories are now tied to an in-game achievement system, rather than awarded upon song completion.&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color: #ccbd00&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;''' notes now have similar properties to regular notes, and can be hit with a '''&amp;lt;span style=&amp;quot;color: #15ba2f&amp;quot;&amp;gt;SAFE&amp;lt;/span&amp;gt;'''.&lt;br /&gt;
* Unlike F, where you can only see the normal ending in PV mode or if you miss the chance time '''&amp;lt;span style=&amp;quot;color: #ccbd00&amp;quot;&amp;gt;☆ &amp;lt;/span&amp;gt;'''&amp;lt;span style=&amp;quot;line-height: 1.5&amp;quot;&amp;gt;note, F2nd allows you to view the normal ending if you complete chance time with a double swipe.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt; '''Song Select Menu'''&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Pressing R1/R or L1/L trigger will instead scroll up or down 7 songs.&lt;br /&gt;
* A song will be randomly picked once every few songs for Pickup Mode, which is marked with a ribbon. Clearing a song in Pickup Mode right away rewards them with twice the Diva Points.&lt;br /&gt;
* Information Board (インフォメーションボード) has been added to the song highlight screen. It contains a list of unlockable items from the song, or throughout the Rhythm Game.&lt;br /&gt;
&amp;lt;br /&amp;gt; '''Characters, Modules and Customization items'''&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* There is a total of 160 modules. 40 new, 40 classic, and 80 from F.&lt;br /&gt;
* Customization items from F will be usable/bought in F 2nd.&lt;br /&gt;
* Accessories have been fixed to fit some modules (i.e. breast items don't float as much, face items shape better to KAITO and MEIKO, etc).&lt;br /&gt;
&amp;lt;br /&amp;gt; '''DIVA Room'''&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The DIVA Room has more events and mini-games to play, as well as a bigger amount of room themes and furniture.&lt;br /&gt;
* Presents can only be given to characters once per room visit.&lt;br /&gt;
&amp;lt;br /&amp;gt; '''Modes'''&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Edit Mode will have to be downloaded separately in the Vita version, due to its increased size.&lt;br /&gt;
* Network now has a list of the most popular Edit Play songs.&lt;br /&gt;
* The player profile has been moved from Records to Network.&lt;br /&gt;
&amp;lt;br /&amp;gt; '''Miscellaneous'''&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Songs from previous Project DIVA games now have their own Chance Time bonus events.&lt;br /&gt;
* The Diva Point counter cap has increased from 9,999,999 to 99,999,999.&lt;br /&gt;
* The Hatchune Miku Shooting Mini Game has returned and gameplay has improved. Instead of unlocking new abilities after every gameplay via AC machine in DIVA Room you unlock abilities during gameplay by collecting glowing letters.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
</feed>